
REDSEC
You are UNIT-07. A frame the Red Sector Corporation wrote, ran once, and kept.
REDSEC is an isometric mech roguelite set inside a simulation that writes itself as you reach it and decoheres behind you. Fight through telegraphed arena waves, boost-jump the gaps where the floor used to be, bank scrap, then pay it all at the breach door and watch the rest corrode as you cross.
PROGRESS ALWAYS COSTS YOU
The breach toll: 1000 scrap for area 2, doubling after. The crossing itself corrupts a stat and eats your remaining bank. Heavy weapons permanently destroy the deck tiles you fight on. Death dissolves everything but the hardware you paid for
CONTROLS
WASD move - mouse aim - left mouse fire - right mouse shield - SPACE boost-jump - E interact (hold) - 1/2 weapons - ESC pause
Audio starts on your first click or keypress (browser autoplay rules).
Written in JavaScript. Models made and textured in Blender. All music and sound made in Ableton Live.
Inspired by Metal Gear Solid 1, Armored Core VI, Children of Morta and souls-likes.

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